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Desmume linux
Desmume linux










desmume linux
  1. #DESMUME LINUX INSTALL#
  2. #DESMUME LINUX ARCHIVE#

Please don't do that! To workaround the issue you can try passing the needed include paths to autoreconf. That is wrong and painful for both the user and the developers who have to sort out build issues.

  • Some people on MacOS X have a broken build environment, mixing pieces from fink / macports / source installation / etc.
  • If you have a crash on a 64bit environment while disabling/enabling sound during gameplay, deinstall agg (libagg-dev on Debian) and rebuild.
  • configureįor more optimization options, see Optimization#Linux Known issues On x86 / x86-64 machines you can squeeze the processor a bit more using:ĬXXFLAGS='-O2 -march=native -mfpmath=sse'. DeSmuME can boot homebrew and games, some of which are playable. It can be run from the command line directly or as a graphical program. You may need to set the -march=native for example because by default, gcc under 32-bit Debian builds code that works on the 486 (which doesn't support SSE). DeSmuME is a Nintendo DS emulator that aims to be portable. You can do this by setting the CFLAGS and CXXFLAGS variables like shown below:ĬFLAGS='-O2 -march=native' CXXFLAGS=$CFLAGS. If you want to optimize the build on Linux, you should set the C++ compiler options to enable specific optimization for your processor: configure -enable-osmesa instead of just. If you want to use offscreen mesa as alternative 3d engine use the. If you are not using sudo the last command needs to be run as the root user.

    #DESMUME LINUX ARCHIVE#

    Or if you don't want to save the archive locally:Įnter the desmume directory and build the source: At the time of writing the latest stable release of desmume is 0.9.11. Go to to check out the latest version of desmume available. If you want to enable dynamic JIT recompiler, do this:

    #DESMUME LINUX INSTALL#

    Sudo apt-get install build-essential autoconf automake libgtk2.0-dev libglu1-mesa-dev libsdl1.2-dev libglade2-dev gettext zlib1g-dev libosmesa6-dev intltool libagg-dev libasound2-dev libsoundtouch-dev libpcap-devĪfter successful compilation, you can start DeSmuME by running desmume. On debian you should have all the requirements installed with this command: If you want 3d engines alternatives to software rasterizer you may install libgtkglext or libosmesa. If you're compiling from svn, you'll need those one as well: Gcc make libglib2 libgtk2 libglade gettext libsdl zlib intltool agg libasound libpcap In order to compile desmume from a source tarball you'll need at least these packages: The Linux version of desmume comes in source code form only, and if your distribution does not package it or is packaging an old version you will have to compile the sources yourself.

    desmume linux

    On the Linux platform, only the GCC compiler and toolchain is supported.












    Desmume linux