

Please don't do that! To workaround the issue you can try passing the needed include paths to autoreconf. That is wrong and painful for both the user and the developers who have to sort out build issues.
#DESMUME LINUX ARCHIVE#
Or if you don't want to save the archive locally:Įnter the desmume directory and build the source: At the time of writing the latest stable release of desmume is 0.9.11. Go to to check out the latest version of desmume available. If you want to enable dynamic JIT recompiler, do this:
#DESMUME LINUX INSTALL#
Sudo apt-get install build-essential autoconf automake libgtk2.0-dev libglu1-mesa-dev libsdl1.2-dev libglade2-dev gettext zlib1g-dev libosmesa6-dev intltool libagg-dev libasound2-dev libsoundtouch-dev libpcap-devĪfter successful compilation, you can start DeSmuME by running desmume. On debian you should have all the requirements installed with this command: If you want 3d engines alternatives to software rasterizer you may install libgtkglext or libosmesa. If you're compiling from svn, you'll need those one as well: Gcc make libglib2 libgtk2 libglade gettext libsdl zlib intltool agg libasound libpcap In order to compile desmume from a source tarball you'll need at least these packages: The Linux version of desmume comes in source code form only, and if your distribution does not package it or is packaging an old version you will have to compile the sources yourself.

On the Linux platform, only the GCC compiler and toolchain is supported.
